Hey there! I'mHaroldo GondimA curious Software Engineer driven by challenges and coffee ☕
My name is Haroldo, a self-taught and passionate Software Engineer in love with challenges and solving real problems.
I started my career as a freelance Full Stack Developer in 2010 when I decided to learn how to create my own website to entertain my friends and other players while we played a game called Habbo Hotel. In this context, I developed many projects using the PHP and basic Front-end skills, including communities, dashboards, forums, landing pages, admin panels, RESTful APIs, online stores (e-commerce), FiveM servers, and more. Today, I am highly experienced with PHP and JavaScript and primarily work with these languages. I am also a passionate Golang enthusiast and look forward to working with Golang in the near future.
Today, my core skills are PHP and JavaScript/TypeScript, and I'm working at HP as a Tech Lead, consulting through Wipro.
Copa Nobru
2021
CPN (Copa Nobru) is an amateur and independent Free Fire tournament created by Bruno Goes, also known as Nobru, one of the top Free Fire players in Brazil. As Nobru's popularity continued to soar, he decided to launch his own tournament, and I was invited to design and develop the official website for the event. The website served as the central hub for all tournament-related information, including schedules, player details, and updates.
For this project, I used HTML5, CSS3 with Bootstrap, and a bit of JavaScript to deliver a clean, responsive, and user-friendly platform. The site was designed with a focus on simplicity and clarity, making it easy for users to navigate and find important tournament details.
KSRP
2019
KSRP was a prominent GTA V Roleplay server, built on the FiveM modification platform, using Lua as the primary programming language to simulate real-world environments within the GTA V graphics engine. Between 2019 and 2020, KSRP became the top GTA RP server in Brazil, with over 1,000 active players weekly. The project featured an innovative user interface and numerous exclusive scripts that enhanced the realism of the gameplay, including a modern item inventory system.
In this project, I was not only the creator and visionary but also served as the project manager, leading a dedicated team of over 10 staff members across various roles. I took on the role of the primary software developer, responsible for building and implementing all the features programmatically, including custom scripts and game mechanics.
The project allowed me to further develop my skills in Lua, as well as broaden my knowledge in Node.js, TypeScript, and front-end technologies (HTML, CSS, JavaScript, Bootstrap, and jQuery). I leveraged these skills to design and create dynamic, user-friendly interfaces that contributed to the overall success of the server. KSRP remains one of my most significant personal projects, driven by a passionate community and a dedicated team, and a great achievement in the world of GTA RP.
Minecraft Forum
2016
This personal project aimed to create a fully customizable forum specifically for Minecraft server communities, inspired by XenForo. The platform was deployed using Ubuntu Server 16.04 with a LEMP stack and versioned via GitHub for efficient code management and production deployment. Developed with PHP, JavaScript (with jQuery), HTML5, CSS3 (using Semantic UI), Ajax (polling), JSON, RESTful APIs, and a real-time public chat, the site offered a dynamic user experience. One of the standout features was its integration with Minecraft Plugins (written in Java), allowing the forum to pull and display real-time game data, provide custom login functionality with game-specific plugins, and even offer Facebook Login Integration. The platform also supported payment integrations with MercadoPago and PagSeguro. The project was well-received by the Minecraft community but was eventually discontinued.
ProHabbo
2015
ProHabbo was an innovative fan site dedicated to Habbo Hotel, built using the same technologies as Habboz. The platform ran on PHP-FPM and Nginx for optimal performance, deployed on an Ubuntu Server 10.04 with LAMP stack, and used GitHub for version control and production deployment. The site featured multiple services and systems, including SHOUTCast streaming, a dynamic article section, a forum, an art gallery, and integrations with Facebook and Twitter Login APIs. Users had full control over their profiles, with customizable stickers, widgets, and other interactive features, all built from scratch with my custom framework. The website was fully customizable via a CMS I also developed. ProHabbo won the "Best Official Habbo Fansite" trophy at the Habbo Awards in 2016, 2017, and 2018. I contributed as a freelance Full-stack Developer for six months, enhancing the site with new features and optimizations. Although ProHabbo is no longer active, it remains a key project in my career.
Habboz V2
2014
Habboz version 2 was an updated iteration of the original Habboz fansite, featuring a completely redesigned layout and several new functionalities. Built using PHP, HTML, CSS, JavaScript (with jQuery and custom plugins like lightbox, carousel pagination with Ajax/JSON, and real-time custom pop-up alerts), MySQL, and powered by PHP-FPM and Nginx for performance optimization, the site maintained a similar structure to the first version but with an improved user experience. New features included additional integrations such as an enhanced article section, updated forum capabilities, and further customization options for user profiles with more interactive elements. A custom content management system (CMS), also developed from scratch, allowed for full site customization. The second version aimed to provide a faster and cleaner experience while retaining the core features that made the original site successful.
TropiHabbo
2013
TropiHabbo was a fan site dedicated to Habbo Hotel, built as a personal project. The website was developed using PHP, HTML, CSS, JavaScript (with jQuery and several custom plugins, including lightbox, carousel pagination with Ajax/JSON, and custom alert pop-ups), MySQL, and powered by Apache 2 as the HTTP server. It featured integrations like SHOUTCast streaming, a blog-like article section, a forum, an art gallery, and social media login with Facebook. The user profile system was highly customizable, allowing for personalized stickers, widgets, and other interactive elements, all developed from scratch. The entire website, including the content management system (CMS), was designed and built by me. In 2014, TropiHabbo won the "Best Official Habbo Fansite" award at the Habbo Awards. Though no longer active, TropiHabbo served as a significant milestone in my portfolio and development career.
Habboz V1
2012
Habboz was a fan-driven platform dedicated to Habbo Hotel and served as a personal project during its development. It was crafted using a combination of PHP, HTML, CSS, JavaScript (including jQuery and several custom plugins such as lightbox, carousel pagination with Ajax/JSON, and real-time pop-up alerts), MySQL, and deployed with PHP-FPM and Nginx to optimize performance. The website integrated external services, including SHOUTCast for streaming, a dynamic article section, forum, art gallery, and social media login features (Facebook and Twitter APIs). A fully customizable user profile system allowed users to personalize their experience with stickers, widgets, and other interactive elements, all of which were built from scratch using a custom framework. The entire platform, including its content management system (CMS), was designed and developed by myself. In 2015, Habboz won the "Best Unofficial Habbo Fansite" award at the Habbo Awards. Over the course of three years as a freelance full-stack developer, I worked on two iterations of the site, with the second version focusing on a cleaner and faster experience, leveraging a Cache File Driver to enhance MySQL performance and overall load times. While Habboz is no longer active, it remains a key milestone in my development journey.
iDHabbo
2011
This was my first professional project, developed using PHP, HTML, CSS, JavaScript, jQuery and MySQL. It involved creating a wide range of custom functionalities from scratch, such as a logged-in user area, data scraping to gather information from the Habbo Hotel website, a news section, and a forum with features like comments, likes, moderation, and rankings. The project also included a pixel art gallery where registered users could rate artworks, as well as a user profile section with customizable widgets, similar to the original Habbo Home from Habbo Hotel. This project provided a comprehensive experience in full-stack development, integrating both front-end and back-end solutions.